Wayang spellhunter shadow conjuration2/16/2024 ![]() I'm not sure I'm sold on Spell Specialization. I was looking into Elemental Focus instead of Spell Focus. The character concept I have in mind is Sorcerer with a 2 level dip into Paladin and then transitioning over into the Dragon Disciple PrC. I haven't read anything about the AP to avoid spoilers. Shadow Enchantment and only Shadow Enchantment qualifies for the trait Wayang Spellhunter, because only Shadow Enchantment is of 3rd level or lower. Is your game going to be open ended, an AP, or something else? You might want to base your choice off of what level you'll be stopping at. ![]() I'm guessing your looking at Spell Focus/Spell Specialization? If not, take a peak at those two when stacked up with your build. You'll end up immune to fear and with your elemental damage though you loose some other stuff, I only know this because I was hit with the change on my PFS character. If you're looking for the extra damage you can go draconic/orc if you're group runs RAW. But I'm still wondering about optimal choices for Magical Lineage. This changes quite a bit on my end as far as build goes. But it is quite great to get the option on a low level spells AND a mid level spell. It is a regional trait, so you can take that and magical lineage. While an intensified empowered snowball, deals as much damage as an intensified fireball, it only deals it to a single target.Īs a treat, you might look at the metamagic master trait (former wayang spellhunter). As a blaster feats like spell focus(evoc), Varisian tattoo(evoc) and spell specialization, are your friends. ![]() Snowball is a great spell (and I am one of those that dislike it utterly), but doesn't really come into consideration for me for a blaster sorcerer: Changing between cone and line grants some versatility on the spot (although you won't be casting from a long distance). A spell that can deal any energy type, in it self, is just gorgeous. Shadow Conjuration, Greater - As with all shadow spells, youre trading a. I am quite fond of Dragon's Breath for blasty happiness. Wayang Spell Hunter - Almost the same as magical lineage with just a slightly. I'd suggest Fireball, if it hadn't been ruled out in this case. Is one definitely better than the other? Are there other spells I should be looking at? But Freezing Ray is an auto debuff compared to Snowball's relatively low save. Resist Cold takes a -15 point hit whereas Snowball is only -5. Rime Freezing Ray - 3x 4d6+8 (22 damage average per ray / 66 damage average total). Intensified Snowball - 10d6+20 Cold (55 damage average) to one target and Fort Save (usually pretty low DC) or Staggered for 1 round. Metamagic Feats I'm thinking about are Intensify Spell, Rime Spell, Silent Spell, Still Spell, and Disruptive Spell.Īfter Bloodline Arcana I figure the following: The spells I'm weighing are currently Snowball and Scorching Ray (Cold b/c of Primal bloodline). I'm trying to figure out what would the best spell be for the Magical Lineage based on the following criteria:Ĭrossblooded Sorcerer - Draconic (Silver) & Elemental Primal (Cold). Same damage as scorching ray: 4d6 electricity, and you get an extra spark at 6th/10th level (3 sparks max).Currently brainstorming ideas for a blasty-sorcerer that will probably move into Dragon Disciple. Actually, it doesn't use rays, but it's still a ranged touch attack with a +3 attack bonus if the target is wearing/carrying a lot of metal. Shocking Spark (Dragonlance Campaign Setting, Sor/Wiz 2). Has the same problems as the not-so-lesser fireball (mostly the Save: Ref half), but can be a cute little surprise to fling out there as a 4th level Sorcerer. Lesser Fireball (Wyrms of the North: Claugiyliamater (), Sor/Wiz 2). Good way to light things on fire as a free/swift action: webs, incendiary slime, wall of thorns, etc. It autohits similar to magic missile, although there is a Ref save for half damage. This is a 3.0 spell, so you need to update the casting time to 3.5, which means it could be a free action, swift action, or immediate action. Kaupaer's Quickblast (Kaupaer's Quickbook (), Sor/Wiz 1). Similar to elemental dart, but damage is half ice/half untyped, and Save: No/SR: No. Can also be used to create slippery ice (difficult terrain, render foes without Balance 5 as flat-footed) if you spread some water on the surface beforehand. Essentially a cold grep for burning hands. Fort save negates, but great against low-level sorcerers/wizards.įrost Fingers (Codicil of the White (), Sor/Wiz 1). Unfortunately, Fort save for half and SR: Yes.įetid Breath (Ghostwalk Web Enhancement (), Sor/Wiz 1): Stinking cloud as a 10' cone. It's also conjuration, so accessable via shadow conjuration if need be. Fires up to 5 darts, ranged touch attack, a la carte energy damage, great way to clear out multiple mirror images if you don't have access to magic missile. Elemental Dart (Dragonlance Campaign Setting, Sor/Wiz 2).
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |